Ball Start: | Use flippers to select one of the seven Doctor's areas, then shoot the ball. The area selected will have increased scoring potential. |
Multiball: | Earn locks by hitting center target of Time Expander, lock 2 balls, then restore Earth time to factor 0 by lighting all 15 control panel lamps. Then, shoot the ball into any door. |
Jackpot: | During Multiball, time warp Daleks by going into each door. When Davros Super Jackpot appears, deactivate force field by hitting the 5 targets, then time warp him. |
Transmat: | Light extra Doctors by building the Transmat Power (jet bumpers), then hit the flashing "Activate Transmat" target. |
Build from cliffhanger (top) ramp, it multiplies ALL scores and builds loop champion. | |
Unlimited Million: | After playfield multiplier 4X. |
Sonic Boom: | Scores 10 Million points each for spelling W-H-O every 10th loop. |
Video Mode: | Relit by spelling ESCAPE. Use 1 flipper to jump over small obstacles, 2 flippers for large obstacles. Extra Ball awarded during wave three (auto adjustable). |
Special: | Complete E-S-C-A-P-E until "S" lamp is ON. |
Repair Millions: | Complete R-E-P-A-I-R within the alloted time and any REPAIR target is worth 1 Million points. |
Lighting Extra Ball: | Complete W-H-O sequence a set amount of times (see status report). |
Diagram & Text ©1992 Bally/Williams Manufacturing Co. |
Transmat - Doctor 5:To add more doctors to the playfield - Shoot(D) at the jet bumpers(E) to build up enough power to transmat (a matter transmitter) another doctor when target(F) is blinking.
Selecting Doctor 5 increases the jet bumper score, and builds up the transmat
power faster!
Just try to time warp Davros at 4X!
Selecting Doctor 6 advances the playfield multiplier by 1X (instead of by 1/2X).
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Video Mode:Complete ESCAPE to light Video Mode(G). Enter to start the chase of your life! A Dalek is on your heels with orders to capture you ALIVE (well, thank heaven for small favors). However, your path is obstructed with various obstacles that you must carefully jump over. It is wise to use 1 flipper to jump over the small obstacles, and to use 2 flippers to jump over the large obstacles. You are allowed a few extra lives, in case you hit an obstacle. Reach the TARDIS to avoid capture by the Dalek, receive big bonus points, and video mode re-lit.Video Mode-Last Wave:This will score the sum total of all the successfully escaped video modes. Usually totaling hundred of millions (at 1X playfield multiplier).Special:Completing ESCAPE, a programmable number of times awards a Special(H).
Selecting Doctor 1 awards 2 targets with a single target hit!
Selecting Doctor 4 repairs 2 projectors with a single target hit!
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Diagram & Text ©1992 Bally/Williams Manufacturing Co. |
Diagram & Text ©1992 Bally/Williams Manufacturing Co. |
Lighting Extra Ball:Completing the sequence of W-H-O ramp shots(W), (H), and (O), a programmable (or auto-adjustable) amount of times, will light an extra ball at lamp(J). However, the sequence must be completed in time.Selecting Doctor 3 allows more time to complete W-H-O, and temporarily increases its score at each letter. Second Chance(K):If a player does not receive a minimum of 2 seconds of play per ball, they receive a second chance, and have the ball re-served back to them. |